Pokémon is releasing 3 free 5th Generation starter Pokémon with hidden abilities, kicking off with my personal favorite from Black & White, Serperior. The promotion is only available for the current generation of Pokémon games – Alpha Sapphire & Omega Ruby – and it's a fairly simple process. Start up your copy of AS or OR and choose "receive mystery gift." You'll then input the following code: POKEMON497 After the process finalizes, you'll just need to go to your nearest Pokémon Center in the game and make sure there's one open spot in your party before speaking to the Delivery Girl standing to the left of the Center counter. And that's it! You've got a Serperior with a hidden ability! Next up will be Emboar, starting on January 29th. [Source] Follow @harveywalker Follow @ClosetCaseRoman
If you were wondering what that pixelated pic from GameStop was where they mentioned a big announcement coming up, well...
Turns out the announcement is for this little game I'm sure none of you have heard of -- Arkham Knight? These exclusives are for GameStop pre-orders only! Pre-orders will come with not one but TWO (2) additional DLC packs where you will be able to play as both Harley Quinn (which, apparently, was announced about a month ago and I totally missed it) aaaaand the Red Hood! Consider my pants officially wet!
Big announcement for a big game tomorrow... pic.twitter.com/nSBW7HlFRV— GameStop (@GameStop) July 22, 2014
Here's a mashup I bet you probably hadn't thought about: a Minecraft-inspired striptease. To be fair, it is not quite the sexiest thing you've ever seen, but the guy underneath the Steave? suit is built so well, you won't care. It doesn't appear that he's performing in front of a large audience, but he at least pushes through to the end of the song. Bonus points for the sculpted booty and 8-bit cardboard penis. Can't hate that booty:Follow @harveywalker Follow @ClosetCaseRoman
Very sneaky, slipping this one in all quiet-like last night! Of all the Arkham Knight teasers so far, this one is -- by far -- the best! Finally, some actual gameplay footage shows us how the Batmobile (which is supposed to play a big role in this game) races across Gotham and lays waste to obstacles and objects in Batman's way! We also see some brand knew moves Batman's developed to take down enemies. Makes you wonder how much time you're going to dedicate deliberately taking out enemies in the same manner over and over again. And, no, don't refresh. There's nothing wrong with the video. I almost refreshed until I heard the clue and remembered everything was perfectly fine!
Microsoft spent most of their E3 pre-show conference running game trailer after game trailer, with little exposition in between, and quite frankly it was a far wiser choice to do so than have too many stodgy old execs trying to be cool. Since the actual E3 expo starts tomorrow, that's a pretty decent strategy. My personal favorite highlights were as follows: TOMB RAIDER
HALOHalo: Master Chief Collection! The full next-gen HD remakes of the first 4 Halo games – the ones starring Master Chief, that is – are being collected into one (ONE!) disc and provided for your entertainment. All 4 games are getting the Xbox One HD treatment, and all games will have their original multiplayer experiences (upgraded, of course) included. Not only that, but there are 4000 gamerscore points available through achievements. I plan on getting at least 3000 of them. Pre-ordering the collection will also grant access to a new Halo webseries and more importantly the multiplayer beta for Halo 5: Guardians.
PROJECT SPARKProject Spark! Conker Returns! (Sort of.) Conker, of Conker's Bad Fur Day fame on the N64 is making a smashing return to the world of gaming in a wonderfully creative way. Project Spark is the game-building game that allows you to create the world and type of game you would want to play, fully populate it with challenges, enemies or both, then play it. Coming later this year as a full release (it's in beta now) the game will now include one of gaming's most irreverently fun squirrels. AW NUTS! Follow @harveywalker Follow @ClosetCaseRoman
There were not any announcements made by Apple yesterday which could easily be packaged into buzz-worthy headlines for the masses. The newest iPhone wasn't announced (that's coming in August,) and for that matter no new hardware revamps announced at all. This year's WWDC (Worldwide Developers Conference) was actually all about the product that matters to the developer: the software. But were there some major things announced if you knew what to listen for? In the words of Gia Gunn, "Absolutely." HealthKit/Health It's official, Apple is providing the next-generation keys to monitoring your health. The App Store is already rife with copious amounts of different health apps , ranging from simple calorie counters to accessory-driven blood pressure monitors. HealthKit is the API (application programming interface) that all developers will be able to utilize to ensure interconnectivity between apps and information within apps. Health is the Apple proprietary app that will aggregate all of the information into one handy place. What does this mean? Much like Apple's take on Smart Home (more on that in a bit) rather than building an army of their own health apps, Apple is providing the framework to developers, and then showcasing the end-users chosen information in one place. Metal What is it? This is one is quite a bit more techy, but the gist is this: it is designed to replace the gaming industry-standard OpenGL, allowing developers to unleash not only console-quality graphics to your iPhone, iPod Touch or iPad, but gameplay as well. What does this mean? Apple, ever so carefully, is playing the long game when it comes to gaming. They're not making any overt plays to pull users away from their Xboxes and Playstations, but rather, they're sneaking in the back door. The Apple TV was long described as a "hobby" product by Apple themselves, but now that little "hobby" product is in more homes than most other standalone content--streaming boxes (cable boxes not included.) When iOS mirroring was introduced a few years back, Apple TV became the de facto wireless solution to displaying your iPad content to your big screen. Last year, Apple released the frameworks for not only Sprite creation in iOS games, but also a standard control scheme mapping system. Now with Metal, it's clear that bit by bit, Tim Cook & Co. are providing even more tools to empower the developer to create console-level games. Early on, it was mentioned that over 800 million iOS devices have been sold. Parse that out in terms of newer Apple TV-compatible models, and you've got roughly 450 million devices which can theoretically run these next-generation mobile games. All that a user would need is a simple $99 add-on (the Apple TV) if they don't already have one – and what a bargain, really, compared to the Xbox One or the Playstation 4 – and Apple wins the "console war" the very day they enter it. HomeKit/Smart Home As Craig Federighi mentioned yesterday, there are apps to control your garage door, your thermostats and even your lightbulbs, but they're all separate. HomeKit is the API that, like HealthKit above, gives developers the parameters to work within a common framework. What does this mean? The API includes Siri integration, so in theory, you could tweak the settings of multiple smart devices in your home to coordinate as a "scene." That "scene" as Craig suggested could be a simple command to Siri to "get ready for bed." Then your Smart Home apps would check to make sure the Garage Door is down, turn off the lights in the rooms you're not in, lock your doors and – possibly – even turn on your white noise machine. What this means is that, again, Apple is playing the long game. They're providing the framework in which nearly all developers will begin their push to give you a truly smart connected home. Google might've already purchased Nest, the market's leading Smart Thermostat, but Apple is looking ahead for the next big thing. Handoff For the first time since the dawn of iOS, there is about to be some real, honest-to-Jobs interconnectivity between all of your Apple devices running iOS and OSX. Handoff transmits data from your MacBook or iMac to your iPhone or iPad. What does this mean? It means, if you're in the middle of composing an email on your iMac, but need to leave your desk in a hurry, a new icon will be available on your phone to pick up exactly where you left off. Moreover, it allows your phone to act as a relay for both phone calls and traditional SMS messaging. Phone ringing in the other room? You can answer it from your desk with your Mac acting as an intermediary speakerphone. The Messages app on your Mac will also read and send traditional SMS text messages, even if they're not an iMessage. Swift Oh, and by the way, Apple just created an entirely new coding platform. NBD. What does all of this mean? Apple is finally making a concerted effort to not make you choose among your devices. The long-term plan now seems to be to make all devices - even the ones running different operating systems - connected in a way they have never been before. When they throw phrases around like "something only Apple could do," they really mean it. No matter how hard Google tries to push Android as the best alternative, when you're only manufacturing the software and not the hardware, you can't work towards a singular goal in the way a company like Apple can. For that matter, no company can work towards a goal like Apple can. (Sidenote: with the improvements to Spotlight and Siri, don't be surprised if Google Search becomes yet another widely-used feature that takes a dent from Apple's exclusionary policies. Laugh if you want, but Apple killed Adobe Flash. You can't tell me otherwise.)Follow @harveywalker Follow @ClosetCaseRoman
Ken Levine's grand series is coming to a *ahem* finite close today with the release of the final episode of BioShock: Infinite downloadable content "Burial At Sea." There are only two main entries to the series in my mind; Bioshock and Bioshock: Infinite. I know a great many folk who played Bioshock 2 and liked it. But, the world of Rapture was never meant to be the primary focus of the series, and once you've seen the end of Infinite, you'll know quite exactly what I mean. A few weeks ago, on the premiere of the "Cosmos: A Spacetime Odyssey" reboot, Neil Degrasse Tyson touched on multiverse theory. While multiverse and parallel universes (as we've come to know them in pop culture) are not synonymous, the ending of Infinite certainly makes one think about alternate realities in all their many possible forms. Could there in fact be alternate versions of ourselves somewhere out there? Or scratch the "out there" concept; could there be versions of ourselves somewhere around here? If you haven't played the Bioshock series, and any part of what I've discussed already piques your interest, I highly suggest you do play at least the first Bioshock and Bioshock: Infinite. "Burial at Sea" is an attempt to connect Elizabeth from Infinite to a version of Rapture before the catastrophes that eventually overtook and destroyed the version we know from the first game. Does this all sound a bit confusing? I swear it's really not, but it does require a sharp eye to catch all the details. This extended clip shows us what I presume to be the first moments of the episode. I have a few thoughts on the matter that I'll relegate to be continued after the jump. Continue reading The Grand Bioshock Finale: Burial At Sea, Episode 2 Follow @harveywalker Follow @ClosetCaseRoman
WB is so dead-set on never expanding their games to the Mac platform, that I've missed out on a couple of games featuring the Justice League characters over the past few years. Not to mention, I just plain don't have an interest in PC gaming. I'm a console guy, through and through. (Titanfall is my latest guilty pleasure.) So, if Batman & Co. ever find themselves in a console MOBA, I'll join them. If Elder Scrolls is doing it, there's no reason Earth's Mightiest Heroes can't. At any rate, the one thing that all of these games have in common are awesome trailers. I can only guess that the animators working on these trailers are like kids in a candy store, getting the chance to bring to life their favorite characters in epic battles with little-to-no restrictions. I mean, when you're making a cinematic trailer for a game, you don't have to recreate gameplay situations. Hell, sometimes you can even create scenarios in your trailer which are impossible within the game itself. That is clearly the shadier route to go, but as the animator, I'm sure it's fulfilling - despite the fanboy blueballs that may be caused. So, here, again, is a trailer for Infinite Crisis, the latest in a continual stream of DC multiplayer games: Follow @harveywalker Follow @ClosetCaseRoman