Tag Archives: #wii

Nintendo Fails Online — Again

Nintendo has had so many missteps in the realm of online gaming, I'm not so sure they still deserve to be as beloved in the hearts of as many gamers as they somehow yet remain. Even I still have a misplace affinity for the company. Sure it's largely nostalgic in nature, but I still somehow own both of Nintendo's newest systems ... and I didn't want to. I wanted the 3DS, sure, I'll admit that one. But the Wii U? Absolutely not. No interest in owning/playing/looking at that system. The only reason I do is because of the Legend of Zelda special edition system. My obsessive purchasing impulses kicked in on that one. The original Wii was a smash hit during my college years, because it was the perfect passive gaming system. You put a group of drunken co-eds in a house with a Wii, and you KNOW there is about to be some epic (motion-controlled) bowling showdowns. Hell, I wanted the Wii so badly, I bought it for $50 above MSRP from a guy who had decided to sell his and go for an Xbox 360. But the Wii debuted without any sustainable online connectivity at a time when everything was moving online, not just gaming. Facebook had begun to launch en masse to the public and not just to college  kids, "tweets" were making their way into national news stories, the iPhone was a mere 6 months away, the original Xbox had found success with their online pay-service, Xbox Live. The closest they had mustered - so far - were eShops for the Wii and DS systems. Tiny microcosms consisting of some retro game releases and a smattering of original downloadable titles. Jump-cut to: Today. My Xbox Live account is 6 years old. Various roommates of mine over the years have owned Xbox 360s, so even when I didn't have one myself, I had an account because I was always near a system. Online operability is so intrinsically necessary in today's world for a whole host of reasons, the most important of which is convenience. Sure I downloaded a load of the older NES, SNES & N64 games on my Wii, but the process was unintuitive and complicated. Thankfully all of the newer systems now just allow you to link a credit card to your account and download, but there was a time when it was required that you purchase proprietary points and use those in lieu of actual currency. Hell, because Nintendo had no account-based system, your purchases were not tied to you, but rather to your console. In the last month+, Nintendo has actually taken the step toward unifying purchases and information into one account (almost a decade after everyone else) by introducing the Nintendo Network unified account. This is not to be confused with the Club Nintendo account (which they also sort of use to verify purchases, but not in any substantial way.) No, this is a real effort to broaden their online capabilities and unify users on both of their current platforms regardless of which they may own. Your Mii & (Nintendo's avatar version of yourself) and your account nickname is now the same on both your Wii U and your 3DS. For once, Nintendo actually seemed to be righting some wrongs and gearing up for the real world of online gaming and operability. BUT... that wasn't the case. In October, Nintendo released latest games the still wildly popular Pokémon series, Pokémon X & Y. They announced then that two compatible services would be launched in December which would allow you to store your Pokémon in the cloud - Pokébank - and transfer them from older DS games -Poké Transfer. That due date was two days ago. Ever the woefully unprepared, Nintendo discovered that this big plan of theirs was in fact too taxing on their servers. (Servers which, I can only guess, had not been upgraded for the occasion.) Related articles across the web At this point, there's no word on when the services will be officially introduced beyond this pitiful message found on Nintendo's website:

Nintendo and The Pokémon Company International have postponed the launch of Pokémon Bank and Poké Transporter - two software applications that were originally scheduled to launch for Nintendo 3DS on Dec. 27 - due to a large volume of traffic to the Nintendo Network service. Due to the high traffic, players are having trouble setting up Nintendo Network IDs and downloading content in the Nintendo eShop on both Wii U and Nintendo 3DS. We truly regret the inconvenience, and wish to reassure everyone that providing a solution is our top priority. We apologize for the delay and thank you for your continued patience.

I hope they get their shit together. I really do. But things just aren't looking up.

It’s Time To Put Your Wii Away

Well, it looks as though Nintendo is going to be the only major gaming company to release a new system next year. And quite frankly, given the Playstation 3 fiasco, they couldn't have picked a better time to go unchallenged. My only hope is that a photo-realistic Legend of Zelda game will be in the works.

To whom it may concern:

Re: Wii’s successor system

Nintendo Co., Ltd. has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011.

We will show a playable model of the new system and announce more specifications at the E3 Expo, which will be held June 7-9, 2011, in Los Angeles.

Sales of this new system have not been included in the financial forecasts announced today for the fiscal term ending March 2012.

Source: The Tanooki

His Wii is practically hanging out of his shorts

Gamer buds wear short shorts. I mean i can practically see his real-life Wii. Giggity.  


Re-Awakening Link

As of a couple of weeks ago, I've been playing through one of my all-time favorite handheld games, The Legend of Zelda: Link's Awakening. I hadn't touched this title in years because both the cartridge and the Game Boy for which it was made were in storage. Having saved them from their needless exile, I've been rediscovering exactly what kept me so enthralled as a child. I've recently read that Link's Awakening will be available on the upcoming Nintendo 3DS as part of the 3DSware Store, along with many other classic Game Boy titles. After I beat the original cartridge, I plan on playing the Game Boy Color version. After that, I'll play the 3DSware version. After that I'll likely play the 3DSware version of Ocarina of Time. After that, Link's newest Wii adventure, "Skyward Sword" will be available. Basically, there's going to be a whole lotta Zelda in my future. The Legend of Zelda: Link's Awakening - Wikipedia, the free encyclopedia.

A Silver Satin-y Playstation

If you'll notice, I refrain from extolling coverage to the PS3. I know, I know. It's unfair and overtly biased, but quite frankly, I've never been a fan of the way Sony has handled their approach to video game system entertainment. Specifically regarding the Playstation 3. They were flying so high on the success of the PS2 that they forgot to consider the consumer when making the Ps3. Sure it has obviously better graphics than it's peers, but when it launched it was what, six hundred dollars? Sure, the technology located within was a portion of what jacked the price so high, but I find that sort of business logic irresponsible and demeaning to the consumer. But blah, blah, blah on my part. I would buy one if only Sony USA would release the same color variations here in the States that they release in Japan. I have a red XBox 360 and a black Wii, both of which are obviously not the original launch colors. If I could get a white or silver PS3, I'd be sold. And no, colorware is not good enough for me. So there. 'Silver Satin' PS3 Hitting Japanese Shelves in March.

These birds are mad as hell!

And they're not going to take it anymore! If you're one of the few people who've not given in to the Angry Birds craze, I'm going to attempt to persuade you to jump on the bandwagon. I understand your skepticism. I really do. I was never a fan of "catapult" style games. Flash versions have existed online for years, and each one is just a sad rip off of the other. Some of them incorporated tower defense-style gimmicks, but the gameplay remained largely unchanged. So what makes Angry Birds different? I think it boils down to three things: style, widespread adoption and challenge. Style: There's no denying the game has character. Each bird is designed with it's particular "power-up" in mind. The rotund green pigs are amusingly loathsome. A level design often seems simple, only to later test one's mettle during the 15th attempt. Adoption: As I said above, I wasn't a fan of catapult games. The reason I ended up giving in was because so many of my friends had done so. A game becomes far more interesting when you can engage in some friendly social competition. Challenge: One thing that keeps this game interesting is not only upping the difficulty level slightly with each new "world" of levels, but interspersing a few easier levels before a particularly difficult one. Momentum of success builds and then BAM! Now you won't stop playing the difficult level until you finally succeed because you don't want to break that stride, now do you? The best thing about the app is that once you've made your purchase, all subsequent updates are free. Note: Console releases of the game, including the Wii, Xbox 360 and PS3 versions are not likely to follow this same format. That means pay your couple of dollars (or 99 cents if you find it on sale like I did) and all new levels and content will be included as updates for free. Once you've finished the available levels of the original Angry Birds, invest in Angry Birds: Seasons. It began as Angry Birds: Halloween, and then evolved into Seasons once the Christmas levels were included in an update. I haven't heard any rumors as to what holiday Rovio will include next, but these birds are just quirky enough to pull off either Valentine's Day or St. Patricks Day with ease, so don't be surprised if levels full of hearts or shamrocks show up after you've made your purchase. Click on any of the pictures to purchase the apps.

GameFly Motherfucka

I decided to invest in the GameFly subscription service. It's not nearly as cost efficient as Netflix, but the introductory price for the first month, with two discs out, is $10. I figure within a month, I'll know whether or not it's worth it. Or at least I hope so anyway, because after the first month the price jumps up to $22 a month for the two-disc package. Yikes. The two games I have on the way are Kirby's Epic Yarn for the Wii and Call of Duty: Black Ops for XBox 360. I refuse to pay for COD: Black Ops simply because I've had a chance to play it a few times, and I can't justify owning it. It's not nearly as good as it's predecessor, Modern Warfare 2. I'm just not as much of a fan of Treyarch (the developers of COD:BO) as I am of Infinity Ward. And since Infinity Ward is practically non-existant now, I don't know that I'll purchase any future COD titles. But alas, the majority of my friends on XBox Live are playing Black Ops, so I have to find some way to join in on the fun until interest subsides. On the other hand, I am looking forward to Kirby's Epic Yarn. I had a chance to briefly play it at a kiosk in a retail location, and the few minutes I played it was enough to hook me. Oh, and don't worry, the irony is not lost on me that the two games I chose to kick-off my subscription to GameFly couldn't be more oposite. Cute and fluffy Kirby and war-mongering Call of Duty make strange bedfellows, but what can I say? I have a varied palette. To subscribe to GameFly yourself, click here. Screen Shot 2013-03-23 at 12.18.09 PM